ALICE XIA
Witch Hut UE Environment
This was an Unreal Engine environment project I created for game development. All assets and workflows were designed to optimize for gameplay, I used workflows like tileable textures, high to low, trimsheets, atlas, material instances, decals, etc. Although this project was never used in any actual game builds, it helped me get used to and learn how the workflow for game assets differs from film/animation.


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